Osculator, pure data, a wiimote and a wii nunchuk were used to control certain elements of a helicopter sound.
In the screenshot below the x axis of the joystick controls the distance parameter while the pitch value of the wiimote controls the engine speed.
Andy Farnell's PD patches are starting to feel quite limiting. A set of multisampled recordings of a vehicle would be useful now with various speeds, gear changes, brake noises etc. These could be triggered from within a PD patch but it may be too complex to do in the time available.
This is a good example of what I have been trying to achieve, though I have no idea how they did it as I can't get hold of the relevant paper - http://www.youtube.com/watch?v=OknJyGV6jwY
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